
Memoirs of a Wandering Capsuleer
I was born into New Eden back in YC109 (2007 by the old calendar), green as the next fool, thinking I’d carve riches out of the stars. Like everyone, I stumbled, drifted, and got myself into more trouble than I could afford. Hell, I even went the wrong way once—dabbling in schemes outside CCP’s good graces. They came down hard, dropped a mountain of debt on my shoulders.
That should’ve been the end of me. But it wasn’t.
Because that’s when I met him—a stranger, Notorious BIG. Didn’t owe me a thing, but after hearing my story, he reached out and gave me a hand. That one kindness lit the spark that carried me forward. From there, a friendship was born, and my story really began.
I joined BIG’s crew in Mean Anglo-Danes—good people, mad people. Friends I still count to this day: Midlar Punatra, 3rr0rc0d3, Phoenix Zohar. We raised hell in Beke, raised it so loud that the locals still remember. But I was restless. Always restless. I left, chasing new stars, new fights.
From Universal Moose Foundation in Syndicate, to Bulletproof Monks in Fountain, I learned the trade of nullsec the hard way—by bleeding. I fought under the banners of Sons of Tangra, saw the power of BoB, IT Alliance, GoonSwarm, and watched the galaxy change hands like dice in a gambler’s cup.
I dove into wormholes with Moose Federation, before wormholes were even understood. We got crushed, spat out the other side, but we lived to tell the tale. I built a teacher’s corp—Inside Out.—helping rookies find their feet in this cruel place. It was noble work, but teaching doesn’t quench the thirst for war. So I moved on.
Providence with The Wyld Hunt, where Pandemic Legion burned everything. Fountain again with The Godfathers, where WY-9LL became home. Roams, skirmishes, chaos—that was our daily bread. I burned out, came back, burned out again. That’s the cycle.
Then Paragon Fury. Cascade Imminent. Catch. Querious. Delve. Fighting beside INIT. Mercs, then with TNT and the CFC war machine. I saw the great war—the Casino War—tear the galaxy apart. I even dipped into Sniggwaffe for six months, just to feel the blood pumping again.
And after all that wandering… I found myself drinking with another South African, Uncle Pilot. That’s where Ascendance came into the picture. And that’s where the story shifts from mine to ours.
Because Ascendance isn’t just a corporation—it’s the place where old vets and new pilots carve their legend together. Where rum flows as easily as killmails. Where the fights don’t end, and the stories only get taller with each drunken roam.
And me? I’m just the old bastard telling it, bottle in hand, waiting for the next fleet, the next war, the next chapter. Because in New Eden… there’s always a next chapter.

Started playing on brother's account during beta, got own account when game went live.
participated in the Stain vs Curse wars.
Former member of Celestial Apocalypse, and Insurgency. Alliance. participated in the Insurgency vs Northern Coalition(coalition not the corporation) wars. One of very few former CELES members to still be playing EVE.
Ran own corporation and alliance for years. From Pirating to Null bloc wars.
Joined Ascendance in 2017, around August I joined Recruitment, promoted to SR shortly after. In early 2018 Promoted to HR Sub-Director. Later HR Director. During time as HR Director was also over other departments at different times. Upon Leadership Restructure, was promoted(demoted) to Chief of Staff. Leadership was reorganized to have a director over each department instead of just having 3 total directors.
Together with Neni, started Ascendance Rising to help new players out.
Somehow got suckered into running the Ascendance servers.

Bearly graduated from State War Academy in YC107.06.13. Unlike most Caldari pilots (#Caldari4lyfe) from this school he immidiatly went into the mercenary game. After several years of extorting and razing other corps he finaly ventured into Null Sec activities and hasn't stop since late 2009. During this time he dipped his toes into Industry and Hauling. The toll of literal years of war and the political Alliance BS forced Boggeloid to fly amongst the stars solo declaring to never join or be apart of another Block.
It wasn’t until the year 2017 where his old corp mate Triab found him and ropped him into another Null Sec corperation called Ascendance. Here, he was fine being a line member just joining fleets and mindlessly shooting lasers at rocks. With his wealth expanding, not only in ISK but in building his second Mothership (first was purchased in 2010) along with his Titan. It was at this time that a restructure of Ascendance was underway and was asked to help out in the Industry Sector (Sub-Director) and to consolidate everything the corp had to just a few local systems (The Con. Fool me once, shame on me). During this period he was promoted to a newly created Finance position since he was already in charge of procurments of Ores, Minerals and crafted materials along with Buyers since they were pumping out Capitals, Supercarriers and Titans at an alarming rate.
What should’ve been a normal morning, waking up inside his capsule to ready himself for the day tasks only to realise, looking at his reflection on the capsule monitor, DIRECTOR of FINANCE -By Triab. The Final Con (Fool me – you can’t get fooled again).
He is now stuck (after countless times of threating to quit) monitoring multiple market hubs, Ascendance wallet accounts, ensuring GSF taxes are paid and correct, building (at a much smaller level) and selling items to help generate wealth for Ascendance rather for himself. He is also tasked with the monitoring and collection of Acendance Moon Taxes.
Unverified and heavily redacted reports are now just starting to surface that he, may in fact be, if not one of but The original Jita undercutters.

Asinnis is current ASCEE director of HR. He is tasked with getting the mostly excellent people in, and keeping baddies out. To accomplish this, Asinnis with his sub-director Keutar, is leading a rooster of recruiters and senior recruiters. And you know what? They are always hiring more recruiters.
Asinnis began playing August YC109 (2007 by the old calendar) in a high-sec corp doing mining. This was rather boring, so he soon realised EVE was a dud. But what was bad yesterday might look worth revisiting years later, so he once again began playing early YC114 (2013). For the next four years he was floating around aimlessly, until he finally found Ascendance.
“It was my younger brother Aurak who joined first, and at the time I had found just another high-sec mining corp. It was of course dreadful, so I decided to tag along to this Ascendance thing. And it was great. After a while Aurak joined recruitment and was there for a long time before I finally decided to join as well. And it was great.”
Asinnis stayed in recruitment, soon becoming senior recruiter, IA officer, sub-director and then one day director. Asinnis knew this was because the old director had run off and refused to come back. Still, he was happy to put on the director hat. Even if it meant he now worked for free.
Asinnis is still working on applications, expecting to process his 800th before the end of this year. But time is also spent hiring and mentoring new recruiters.

Every great empire in New Eden rises not only on fleets and firepower, but on the strength of the pilots who swear allegiance to its banner. For Ascendance, that gate is guarded by Keutar — Sub-Director of HR, recruiter, mentor, and the unseen architect of our future.
Keutar’s journey began in late YC126 (March 2024 by the old calendar), when he first crossed the threshold into ASCEE space. What started as a new pilot’s path quickly became something more. Within months, he was not just flying fleets but building them — not of hulls and modules, but of people. By November, he had ascended to Senior Recruiter, shaping the stream of new blood into a tide strong enough to fuel Ascendance’s wars.
By August YC127, his calling was undeniable: Sub-Director of HR. From that post, Keutar became the voice in the dark that welcomed new capsuleers, the hand that steadied recruiters, and the steward of Ascendance’s beating heart. He trained the next generation of gatekeepers, stood beside Asinnis in managing the lifelines of HR operations, and forged a system that ensures every pilot who calls ASCEE home is more than just a number on a roster.
Keutar’s work is quiet, often invisible in the shadows of titans and dreadnoughts, yet no less vital. Without him, the fleets would fly thinner, the comms quieter, the corporation weaker. With him, Ascendance grows — not just in numbers, but in strength, cohesion, and loyalty.
They call him recruiter, trainer, administrator. But in truth, Keutar is something greater: he is the unseen commander of the corporation’s most vital fleet — the one made of people. And when the history of Ascendance is written, his legacy will not be measured in killmails, but in the countless voices who proudly say, “I am here because Keutar opened the gate.”

Introducing Alice Doombringer
In the shadowed depths of New Eden, where trust is scarce and betrayal is currency, few names carry the weight of Alice Doombringer. As the current Internal Affairs Director of Ascendance, Alice is the quiet storm behind the corp’s operational integrity, a sharp mind that sees through deception and ensures loyalty isn’t just expected—but enforced.
With a reputation forged in the crucible of political intrigue and counterintelligence, Alice doesn’t just play the metagame—she rewrites the rules. Her presence in Ascendance has turned IA from a reactive bureaucracy into a proactive force, neutralizing threats before they materialize and keeping the corp several steps ahead of hostile entities.
Whether coordinating background checks on new recruits, sniffing out spies in null-sec alliances, or overseeing black-ops intel networks, Alice brings a level of precision and ruthlessness that few dare challenge.
For Alice Doombringer, it’s not just about who you are—it’s about what you’re hiding.

SteveTh3Piirate (Steve) began his ASCEE Career as a Recruiter in Y125 quickly becoming a Senior Recruiter in late Y125 (2023). From there he applied to become an IA Officer in Early Y126. During his time as an IA Officer he became a Moral Support Officer (First of it's kind for ASCEE) Where he'd be at work remoted into his PC at home to help support the HR Team as well as doing his IA Duties.
In March Y127 Steve Became the IA Sub Director after Aristotle became ASOL/Moons Director, to support Alice with the daily needs of Internal Affairs.
Make no mistake, he may be a Moral Support Officer but he is still very much the whip holder for IA.
For any issues you can contact him on Discord #steveth3piirate (His DM’s are always open)

Dave is the current ASCEE Military Director who lingers with a vengeance and runs a fairly motley crew.
After starting the game in YC118 (2016), Dave decided to join the premier new player corp Karmafleet, before jumping to ASCEE not long after. Dave has held a vast amount of roles over his time within ASCEE, showing his age having held almost every non-leadership role in the corp. Dave has also held a variety of alliance positions to go with his corp positions, such as alliance coordinator, Capital Commander and GSF Daycare Lead and still has a number of alliance roles, primarily focused around FCing.
Dave has a fondness for fleet combat and advanced industry within EVE, having made large amounts of T2 ships and capitals both appear via industry and dissapear through firepower. This has lead to him managing the corps primary PvP fleet operations, training and FC development, while also being the primary corp capital and supercapital FC despite him being the only current corp member to have lost a faction supercarrier -https://zkillboard.com/kill/91152825/
When not performing corp or alliance duties, Dave streams EVE on both his personal twitch and on the Imperium News Network Twitch channel as a Stream Team Leader where he organises streaming events and similar activities. While he can sometimes seem a bit spicy, he’s an incredible fountain of knowledge and can be persuaded to do some things he shouldn’t do, provided you have enough Gin or cocktails on hand.

Arsig Dadunur (Arsig or Chad) is the ASCEE military sub-director working closely with the Dave and Guy. Arsig joined ASCEE when the corp was only four months old and went largely under the radar for almost three years until Goon Vegas 2019. He got his first corp position as a recruiter when Heinrich9000 drunkenly promoted him in a kangaroo court proceeding after a night of heavy drinking in the Vegas ASCEE lounge (Arsig's room).
Arsig since then has held several corp positions over the next year including Senior Recruiter and Internal Affairs Officer before being promoted to a Military Sub-Director and finally Director. After a hiatus for a year, his return has led him back into Ascendance leadership as a Military Sub-directer yet again. His duties include helping manage the FC team, assisting with deployments, drunken roams and the numerous corp gatecamps and events.
During the Beeitnam War of YC122-123 Arsig was promoted to Alliance Coordinator and worked with the Skyteam on offensive and defensive operations in support of war effort. In his downtime Arsig likes to do small gang fleets and hang out in Texmex with the other nerds.

Guy Games (Guy) is the EUTZ/USTZ Ascendance Military Sub-Director who reports to Dave.
Guy started was dragged into EVE in YC121 (2019) with the promise of glorious space battles and ludicrously high fun-per-hour opportunities. After a few months of kicking and screaming about how mining is boring and Caldari is best, he managed to slip under the radar into Ascendance where he’s been causing havoc since.
Guy has held a variety of Alliance and corp positions over the years, having been a Goonswarm Federation Fleet Commander, Recon Member, Scout member and Alliance Coordinator as well as Ascendance FC, Military Manager, Logistics member and Sub-director. His varied background enables him to contribute in a variety of ways, often out of sight and working behind the scenes.
Guys responsibilities are generally paperwork based while also being the Military Quartermaster, however he is more than happy and capable enough of getting his ship dirty and has commanded fleets up to and including supercapitals. In his downtime Guy enjoys Rum, making fits that are incredibly niche and pimping out ships that really shouldn’t be pimped out.

The Chronicle of Neni
In the year YC108, a miner named Notorious BIG lit his first laser in the void. Alone in the stars, he carved ore from belts in an Apocalypse, dreaming of something greater. The silence of highsec broke in the lowsec system of Beke, where his first death ignited the fire of war. Revenge drew him into brotherhood, and so began the long march of chaos.
He met Major Sniper, a capsuleer crushed by debt but rich in spirit. A gift of ISK forged a friendship that would span empires. Together with names like Zoltan Nazarr, Symbolizer, Midlar Punatra, CatmanDK, and more, they raised corporations, split them, rebuilt them, and carried their banners into Syndicate, Fountain, Esoteria, Catch, Querious. Every victory was chased by eviction, but each exile only hardened their resolve.
From the dirty tricks of Red Alliance in the Drone Regions to the endless duels of Red vs Blue, from Providence betrayals to the great wars of Delve under TNT and Goonswarm, Notorious BIG’s path was one of fire. He fought in the line-breaking Abaddon artillery fleets, roamed as pirate and soldier alike, and watched alliances burn from within as often as from without. Again and again, homes were lost, but the war stories grew richer.
When the smoke cleared, the miner was long gone. In his place stood Neni — a Caldari warrior reborn, missile-fire in her veins, dreadnoughts at her command. After years of chaos, exile, and return, fate called one last time. A South African friend’s voice reached out: join us, in Ascendance.
Starting in Ascendance as a normal line member I soon wanted to do more for the corporation so I joined the recruitment team which was led by Midlar Punatra, after a time and doing countless of interview and background checks we decided to start an Internal Affairs department in the corp to deal with dramah, so I was promoted to oversee that department with Heinrich 9000 as my Sub-Director at the time and a solid team of IA officers one of wich is the current IA Director, Alice Doombringer, we began our task of limiting the Drama in the corp but also Double Checking the new recruits and hunting for people who did not perform in the corp or were just here to be on our couch and get richer while not participating in the alliance strategic operations, with the corp we were going for a Too Fat Too Fail status in the alliance but due to some rework in the definition of that TFTF model I had the task to airlock about a 1000 characters that were just inactive in the corp, there were a lot of projects that we started and failed but some like Ascendance Rising that we stamped out of the ground together with Triab stood the test of time due to the people of Ascendance working together, after 5 years in 2021 I took a break from eve, but recently got back to spread some more Chaos in the corp.
And so the circle closed. From a lonely miner in YC108 to a Director of Ascendance, Neni remains — scarred by countless evictions, bound by unbroken friendships.
A Salty Bittervet

The Anomic slayer
Getting hooked on Eve in 2003, St Mike is a mission runner by heart. After some early Great Wildlands adventures with Veritas Immortalis and getting kicked into the gutter by Red Alliance being helped by 100 arrogant nerds in Rifters crashing the servers, he became thouroughly settled in the GRR Goons camp.
Years went past, myriads of NPCs got slain mostly in low sec, skills got trained and never really used. Friends stopped playing and the lone wolf mentality grew.
After a multiyear break from gaming, coming back to Eve was a search for a reason to keep playing. Wormholes never clicked with him. The grr goons voice in his head had gone to sleep as well, so applying to ASCEE was worth a try.
Missions still being where he felt comfy, he kept doing that. Who needs all this fancy new stuff anyways?!
The last 5 years together with a small team of regulars he offered weekly burner mission running as a fleet activity for Ascendance Rising. When the call came to step forward to replace the old CEO of AR, he was the slowest one to step back, so here we are now.
Between getting gendered into Miss CEO, restarting moon fracks and still doing what he loves (Hint: its burner missions), he will keep on trucking and enriching the newest members of the ASCEE family.
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Durand is the quiet gravity that holds Ascendance together. Sub-Director of ASOL, Moon Manager, and architect of the lifeblood that keeps our fleets flying, Durand works in the shadows of nullsec where empires rise and fall not on the clash of titans, but on the steady hum of infrastructure.
He is the unseen hand behind the moon drills, the one who calls the corp to arms when belts glitter with riches waiting to be torn free. Durand runs the moon program with the precision of a capsuleer engineer and the patience of a cartographer mapping constellations. Every corp moon fleet that undocks owes its purpose to his quiet orchestration, every ship’s fuel block is a testament to his vigilance.
Durand ferries more than just cargo — he carries the pulse of Ascendance itself. Structures rise where he places them, defenses are born where he anchors them, and when the time comes to scoop the bones of war, it is his logistics that make it possible. He threads the endless void with fuel, modules, and ore, binding together the corporation’s ambitions like the invisible lines of a stargate network.
He is not loud, nor reckless, but his work is the foundation upon which the chaos of others is allowed to burn bright. Without Durand, the ships of Ascendance would be husks adrift, the guns silent, the moons left barren. With him, the corp’s war machine has teeth, its fleets have fuel, and its pilots have a reason to gather.
They call him many things: Sub-Director, Quartermaster of the Void, Keeper of Moons. But in truth, he is something simpler and far more vital. Durand is the reason Ascendance wakes up every day with a fleet to fight, a station to defend, and a future to chase.
When others write legends in blood and fire, Durand writes them in ore and fuel. And without him, there would be no legends at all.

Faldo Galloway has been playing EVE since 2018 and joined ASCEE in 2021. In his early days with the corporation, he focused heavily on mining anomalies with a pair of Covetors and a Porpoise, steadily growing those humble beginnings into a large-scale mining fleet with an eye toward moon operations.
Before long, Faldo stepped into a leadership role by FCing moon mining fleets and helping coordinate the extraction of ASCEE-owned moons. Over time, this grew into his current role as Mining Manager Sub Director, where he helps coordinate ASCEE’s mining managers in the extraction of the corporation’s moon materials. That experience also expanded into serving as a corporate FC for non-mining fleets, sharpening his skills as both an organizer and fleet commander. Alongside his work in mining and fleet command, he has also served for several years as a senior recruiter.
More recently, Faldo has taken on the role of Medals and Awards Coordinator, overseeing the distribution of corporate honors and reviewing PAP metrics to help recognize member participation and contribution.

Every fleet, every citadel, every war machine in New Eden requires an invisible army of builders, suppliers, and dreamers. In Ascendance, that burden falls on Golden’eye — Sub-Director of Industry, overseer of ASCEE’s vast industrial engines, and the quiet hand behind the Packaged Assembly Kits that fuel our expansion across both nullsec and highsec.
To some, he is simply the manager of spreadsheets and factories. To those who know better, he is the master architect of Ascendance’s war chest — the one who ensures our fleets undock fully armed, our citadels rise on schedule, and our pilots never want for ships when the call to arms comes. His reach extends from the secure lanes of Ascendance Rising in highsec to the frontiers of our nullsec dominion, binding both halves of our empire with industry’s lifeblood.
Yet, for all his precision and drive, Golden’eye is known by another name whispered on comms:
The Fainting Goat
Whether in the heat of a supercapital engagement, the shade of a suburban park, the noise of a DC bar, or even the hallowed halls of Fanfest, Golden’eye has been known to vanish into sudden slumber. What began as a quirk became a legend — the lore of an industrialist so tireless that even his body occasionally forces shutdowns, no matter where he stands.
And still, the work never falters. Behind every fleet that lights its cyno, behind every structure that anchors into place, Golden’eye’s imprint can be found. He is both the builder of empires and the unexpected comedy of comms chatter — a paradox that only deepens his myth.
To some, he is the Sub-Director of Industry. To others, the backbone of Ascendance’s logistical machine. But to all, he is proof that legends need not always come draped in fire and fury. Sometimes, they are written in blueprints, ore, and the sound of a goat fainting mid-fleet.

They call him Rhang: Sub-Director of Ascendance, keeper of the corps’ battered soul and the quiet engine behind its fiercest moments. Once the right hand of Ayrn, Rhang’s charge was simple on paper — preserve ASCEE’s health, protect its people, sniff out problems and make them vanish — but in practice his remit stretched into the impossible: field medic, bureaucratic surgeon, clandestine commander, morale officer, and occasional arsonist of bad ideas. When the line between diplomacy and warfare blurred, Rhang was the man who walked it.
Ayrn suddenly had to go deal with some stuff. Instead of folding, Rhang traded a name for a purpose. Under Major’s banner he wears a crooked badge as Sub-Director and runs a ragged spec-ops cadre of Ascendance PvP pilots — a half-official, wholly effective force that appears where the universe expects all hope to fail. He deploys them not for glory but to show the flag, to make problems smaller and legends larger. He commands fleets with a grin, offers chaos as a service and keeps the machine of Ascendance turning when the gears are clogged with grief.
Rhang’s methods are… unorthodox. He prefers improvisation to doctrine, stubborn loyalty to paperwork, and a stubborn, almost affectionate knack for turning catastrophe into campfire lore. He mends broken systems with duct tape, late-night pills, and the kind of humor that draws people close. Rumor says he keeps a stable of doctors, shamans, and the local pharmacopeia on speed dial — because bureaucracy wounds in ways no hull breach can.
He’s not without weaknesses: Major still hasn’t had the heart (or the reason) to boot him, perhaps because of the way Rhang keeps the crew human — or because a certain Elf-Girl has his map of affections. He’ll tell you he’s doing nothing, then hand you a veteran pilot and a purpose, and invite you to “drunken fleet” tomorrow. Accept the beer, join the line, and you’ll learn the truth: when everything else fails, Rhang shows up.

“Capsuleers! Brothers and sisters of Ascendance! Pour your rum, light your smoke, and still your damned comms — for a story is about to be told.
This man — this legend — first cast his pod into the void in the year YC108 (2006), when New Eden itself was still raw, bleeding, and unshaped. He began in the forge of MAD, where sparks turned to flame, and flame turned to war. From there, he strode into the halls of Coreli, and onward into the iron embrace of the mighty Band of Brothers — where the titans clashed in Fountain and Delve, and the very stars trembled with the weight of their fleets.
But hear me now! Empire was never enough for him. No, he hungered for chaos — for freedom! And so he sailed beneath the black sails of Veto, becoming pirate and predator, reaving the spacelanes where law dared not tread. Still not sated, he turned mercenary with the killers of Duty, painting high-security space in wreckage and fire, teaching the ignorant that nowhere in this cluster is safe from a capsuleer’s wrath.
And after a lifetime of war, of blood and betrayal, of credits earned and lost — he did not vanish. No! He anchored his soul in Ascendance. Here, where ships are forged and fleets are born, he found his final bastion. Here he does not undock in hunger or madness, but in wisdom, in memory, in loyalty to the banner we all fly.
So raise your glass, and salute! For this is no common pilot. This is a man who has lived the rise and fall of empires, who has walked the paths of pirate and mercenary, and who now stands among us — a brother, a veteran, a name written across the long, bloody tapestry of New Eden. His name echoes still… and will echo long after we are gone!”

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