The Indy Dept is comprised of serveral different teams. Many teams were once seperate until early-mid 2021 when they were merged into the new Industrial Services Department.
This team manages all corporation based and member supported manufacturing in Ascendance. We facilitate the PAK program with the assistance of Industry Staff members. Projects and manufacturing profits all go to support the team as well as Ascendance as a whole.
Reactions Team. Handles all corp reactions. Reactions are used for both manufacturing as well as selling for profit. Profits going into SRP.
Buyback Program is setup to help both the Corp and Corp members with handling loot & ore sales. Profits also go into SRP.
The SRP team handles all requests for payouts for losses incurred on Any fleet. They also process SRP requests for Friends of ASCEE SIG, and others when needed/required. The industrial dept funds SRP 100%.
Setup to mirror the Alliance’s GSOL team. Handles any and all needs for ASCEE structures, including fuel, moon-fraks, as well as structure placement, POS’s, armament, etc. All structure drop requests are handled by this department’s Leadership.
The Mining Managers manage all of ASCEE’s moons, monitoring whether not moons get mined out, making sure fraks happen on time, and working together with ASOL to maintain moon-bound structures and services.
Ascendance owns various moons throughout Imperium space. These are for you to mine and make profit on. Moon mining is subject to the taxing policy. The Corporation is taxed by the Alliance for a percentage of the total value of a moon’s projected profit. Because of this the utilization of our owned moons should be as high as possible. Join our mining fleets!

Aristotle Leatherface began his Eve career in 2008 as many did; trying to learn and play a very complicated videogame with friends. After a few tries in High Sec and Low Sec, Aristotle moved into wormholes with several of his friends where he learned more concepts about the game mechanics and how to survive in the void. Aristotle took a break in 2013, and after that he was drawn back into the game with friends to live in more wormholes. After a few years, friends called again, but they were joining Ascendance – a big corporation in Goonswarm Federation. For a long time, Aristotle had heard that Goons were meanies, poo-poo heads, and jerks. In 2018, when Aristotle joined Ascendance he learned that Goonswarm is the best gaming community in the world. After eight years in Ascendance, and many late nights, fleets, in person meetups all around the world, that fact has just stuck. We are lucky to have each other in this terrible game we all play.
Aristotle leads the team that manages Moons, Mining, and ASOL, which focuses on corporate owned structures that support the corporation and its members. Previously, Aristotle’s expertise in recruitment was instrumental in finding new members and growing the ranks of the corporation with quality candidates, many of whom are still members today. After that, Aristotle pitched in with Internal Affairs to keep our existing members safe and drama-free. Service to the corporation and the members will always yield the best outcomes for our group.

He is the unseen hand behind the moon drills, the one who calls the corp to arms when belts glitter with riches waiting to be torn free. Durand runs the moon program with the precision of a capsuleer engineer and the patience of a cartographer mapping constellations. Every corp moon fleet that undocks owes its purpose to his quiet orchestration, every ship’s fuel block is a testament to his vigilance.
Durand ferries more than just cargo — he carries the pulse of Ascendance itself. Structures rise where he places them, defenses are born where he anchors them, and when the time comes to scoop the bones of war, it is his logistics that make it possible. He threads the endless void with fuel, modules, and ore, binding together the corporation’s ambitions like the invisible lines of a stargate network.
He is not loud, nor reckless, but his work is the foundation upon which the chaos of others is allowed to burn bright. Without Durand, the ships of Ascendance would be husks adrift, the guns silent, the moons left barren. With him, the corp’s war machine has teeth, its fleets have fuel, and its pilots have a reason to gather.
They call him many things: Sub-Director, Quartermaster of the Void, Keeper of Moons. But in truth, he is something simpler and far more vital. Durand is the reason Ascendance wakes up every day with a fleet to fight, a station to defend, and a future to chase.
When others write legends in blood and fire, Durand writes them in ore and fuel. And without him, there would be no legends at all.

Every fleet, every citadel, every war machine in New Eden requires an invisible army of builders, suppliers, and dreamers. In Ascendance, that burden falls on Golden’eye — Sub-Director of Industry, overseer of ASCEE’s vast industrial engines, and the quiet hand behind the Packaged Assembly Kits that fuel our expansion across both nullsec and highsec.
To some, he is simply the manager of spreadsheets and factories. To those who know better, he is the master architect of Ascendance’s war chest — the one who ensures our fleets undock fully armed, our citadels rise on schedule, and our pilots never want for ships when the call to arms comes. His reach extends from the secure lanes of Ascendance Rising in highsec to the frontiers of our nullsec dominion, binding both halves of our empire with industry’s lifeblood.
Yet, for all his precision and drive, Golden’eye is known by another name whispered on comms: The Fainting Goat.
Whether in the heat of a supercapital engagement, the shade of a suburban park, the noise of a DC bar, or even the hallowed halls of Fanfest, Golden’eye has been known to vanish into sudden slumber. What began as a quirk became a legend — the lore of an industrialist so tireless that even his body occasionally forces shutdowns, no matter where he stands.
And still, the work never falters. Behind every fleet that lights its cyno, behind every structure that anchors into place, Golden’eye’s imprint can be found. He is both the builder of empires and the unexpected comedy of comms chatter — a paradox that only deepens his myth.
To some, he is the Director of Industry. To others, the backbone of Ascendance’s logistical machine. But to all, he is proof that legends need not always come draped in fire and fury. Sometimes, they are written in blueprints, ore, and the sound of a goat fainting mid-fleet.